The Other McCain

"One should either write ruthlessly what one believes to be the truth, or else shut up." — Arthur Koestler

Rule 5 Sunday: The Road To Sin City

Posted on | May 24, 2015 | 19 Comments

— compiled by Wombat-socho

So, after getting through the last days of packing, shipping a truckload of stuff to Vegas, and stuffing the remainder of my worldly goods in the back of the Jeep, I’m chilling at Balticon, an SF convention slowly evolving into a geek culture con, and killing a little time between programming events by getting current on my blogging duties. In honor of Balticon’s home city of Baltimore, here’s Jaime Edmondson looking hot for the Ravens.

Former Playboy Playmate and Dolphins cheerleader Jaime Edmondson sporting other colors

As usual, many of the following links depict women with few or no clothes on. If you value your job and/or relationships, you might want to exercise a little discretion regarding when and where you click.

Goodstuff leads off this week with unaccredited Bond Girl Madeline Smith and some thoughts on Mad Max: Fury Road, followed by Ninety Miles from Tyranny with Morning Mistress, Hot Pick of the Late Night, and Girls with G-Great Big Swords! Animal Magnetism chips in with Rule 5 Friday and the Saturday Gingermageddon, and First Street Journal has Mostly Marines.


EBL’s herd of heifers this week includes Fury Road Rule 5, Princess Chelsea, Mad Men Rule 5, Pretty Little Liar, Hillary Mills Friday Night Document Dump, Hillary’s Monica Rule 5, Hollywood Canteen Rule 5, Tomorrowland, and How About Some Erotic Hillary Clinton? (possibly NMS)

At A View from the Beach, it’s Edita!Well, That’s One Way to PayUnknown Hominid Left 3.3 Million Year Old Stone Tools – cave girls, of course, Dog’s LivesNice Lizard!,  I Usually Avoid the Reef. . .Wombat’s Tuesday RuminationsPretty Strenuous…Now That’s Mystery Meat!Almost the World’s Shortest Marriage and Why Choose When You Can Have Both?

Proof Positive’s Friday Night Babe was Alicia Arden, his Vintage Babe was Tina Louise, and Sex in Advertising is (un)covered by Victoria’s Secret. At Dustbury, it’s Lindsay Ellingson and Maggie Gyllenhaal.

Thanks to everyone for their linkagery! Deadline to submit links to the Rule 5 Wombat mailbox for next weekend’s Rule 5 roundup is midnight on Saturday, May 30.


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Comments

19 Responses to “Rule 5 Sunday: The Road To Sin City”

  1. Proof
    May 24th, 2015 @ 2:32 pm

    Thanks for pulling yourself away from all those cosplay babes to perform this public service!

  2. Wombat_socho
    May 24th, 2015 @ 4:55 pm

    Unfortunately, since Balticon is more of an old-fashioned literary convention, there’s not so much cosplay going on – but there was some excellent steampunk fashion on display. One of these days I’ll remember that my phone has a camera function.

  3. John Rambo
    May 24th, 2015 @ 5:08 pm

    Why Vegas?

  4. Matt_SE
    May 24th, 2015 @ 7:39 pm

    The old underboob/bite-my-finger-I’m-naughty routine. A timeless classic.

  5. Good Stuff
    May 24th, 2015 @ 7:48 pm

    Thanks for linking to Madeline Smith, the unaccredited James Bond Chick

    http://i.imgur.com/jrZC90K.webm

  6. Wombat_socho
    May 24th, 2015 @ 9:03 pm

    The lower cost of living and the dry heat, mainly.

  7. Steve Skubinna
    May 25th, 2015 @ 12:30 am

    Back in 1976 I worked one summer for Flying Buffalo, Inc driving around the US on the convention circuit. And we did the Balticon…

    I believe that con was where I bought a pile of books from the US Naval Institute. Maybe an odd vendor for a gaming con, but back then it was mostly board games, and gamer geeks lived and died by their reference material.

  8. Wombat_socho
    May 25th, 2015 @ 9:10 am

    Amen. I still have a fair number of those old boardgames, with the hexes and CRTs and TECs and all. 🙂

  9. Steve Skubinna
    May 25th, 2015 @ 10:38 am

    That was the year Ogre was released, and Flying Buffalo got the exclusive convention sales rights from Metagaming. I still have a few of the original format games.

    Dungeons and Dragons was also fairly new, it was in three soft cover rule books plus as many supplements and expansion sets as you could afford, not to mention various specialized dice. Got to meet Gary Gygax at GenCon that year.

  10. Grandson Of TheGrumpus
    May 25th, 2015 @ 11:19 am

    Slightly OT:
    Wombat:
    You might already have this covered, but for others contemplating “moving their flag”, and at the risk of giving a refresher of advice you know, let me give you some… it is worth at least what you paid for it ::wink::
    I put it in blockquotes to help w/clarity:

    As a survivor of many, many PCS-es (PCS = Permanent Change of Station— i.e., a military move, usually clear across CONUS or the world… depending on the whim of “The Big Blue Machine”…), there are TWO pieces of moving advice that seem too obvious to mention (…and therefore usually not…) but are very often overlooked in the haste, excitement, and confusion of a household move.
    (1)When the moving company drops off your household goods they will have up to a dozen of their people there hauling boxes in from the tractor-trailor(s).
    ALL of these unloaders will be acting as if they are alone w/the receiver’s supervisor and that they are the only one needing direction. Each unloader will be calling out good’s tag-numbers while asking where to place the item. If not answered immediately the unloader(s) in question will simply place the item in the most convenient place— convenient for them.
    The fix for this, of course, is to get as many family/ friends as possible (who possess BOTH the ability to read the box-label AND the commonsense of a seven year old child) to help supervise goods placement and direct the unloaders.
    W/o these other supervisors you might well find a heavy, difficult-to-move kitchen table in the upstairs bedroom, or your antique desk (…that takes three-to-five BIG burly guys to move, btw…) in the kitchen instead of the den, or The_Wife‘s “frilly sleepware” wardrobe box at the very back of a huge pile of book boxes in the attic storage, or (worse) in the sixteen yr-old daughter’s room, etc… basically everything in its most incorrect and/or inconvenient place.
    [aside:
    I have often wondered if this phenomenon is accidental, simply a manifestation of Finagle’s Law, or a game movers play to keep boredom at arms-length. After eighteen moves I’m still undecided.]
    The best ratio of family/ friends/ slightly precocious seven yr-old
    supervisors to unloaders is the almost unobtainable one(or better)-to-one, but as long as you have at least one-to-three you’ll windup ahead.
    NB: only the friend/ family member designated “master supervisor” should perform the final “check-off” of items on the manifest, and then, only after a visual inspection of goods vs manifest when the semi-trailor is empty— but before the truck leaves.
    Why?
    Well early on… it was our fourth move… at one-to-four ratio and checking-off as we all went along, the moving company drove-off with a big, heavy and valuable durable-good… after it had “accidently” been checked-off (not by any of us).
    Eventually it was located—after several months of pestering, harassment, refusal to “let the insurance pick it up”, and finally, the threat of lawsuit by my wife and I.
    The trucking company’s driver “…had, on return to the scales, found the item misplaced…”— still in his trailor and “…unable to remember where it [the item] had originated, kept it [the item] until the owner could be located.”
    (2) Only give boxes their final check-off on the manifest after a visual inspection of each box to insure that the box is there, it matches the index number, AND is undamaged… being especially careful about series boxes: that boxes in the center of a series made it into your home.
    This precaution saved us trouble when another family’s household goods were accidentally mingled w/ours… the index numbers on the moving company’s sticker tag didn’t match the written label on the box. The other family, newbies, didn’t know to check numbers vs box labels.
    The company’s driver or “unloading boss”, (if they have one) will pressure you to rush the final visual along at breakneck speed.
    DON’T.
    Once you sign the paper that says everything arrived and was in good order you lose most of any leverage you had (and that’s darn little, btw) to get missing/damaged items squared quickly, (we learned this lesson during move number three ::grin:: …).
    If you find damaged boxes, open them immediately and assess the contents before you sign-off.
    If that’s impractical, using ink, footnote the box number(s) w/a question mark and an explaination.
    Also correct the sign-off clause, which you can do in most States by striking-out and then footnoting or adding as an addendum enumerating the damaged/missing box(es) or other damages and stating that you will follow-up within a specified number of days.
    Carbon paper helps here, but make sure you write directly on the company copy and use the carbon on yours.
    NB: I’ve had different well-respected attorneys in the same city tell me that the above modifications to the manifest were both “good&legal” and worthless, so your guess is as good as mine. Since it won’t hurt you and might help, I say “use both belt and suspenders”, as the saying goes.

    That’s about it. Sorry about the length!
    I hope this helps anyone who reads it.

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  13. M. Thompson
    May 26th, 2015 @ 12:35 am

    Good wargames and supplements are quick and dirty resources for military history.

  14. Steve Skubinna
    May 26th, 2015 @ 3:28 am

    A Navy wife I knew once said that three household moves was the equivalent of a major fire.

  15. Steve Skubinna
    May 26th, 2015 @ 3:35 am

    I read a book on game design once that stressed comprehensive play testing, including all of the dumb moves that nobody in his right mind would make.

    Because if your rules inadvertently give an advantage to assaulting uphill across open ground against prepared defensive positions, the gamer geeks will find it within a day of the game’s release.

    I mentioned Ogre earlier. The original rules had a neat feature to exploit the speed of the GEVs (fast hovercraft units), a double movement of four hexes each. Players quickly discovered that it enabled the GEVs to move, strike, and disengage outside the Ogre’s weapons range, suddenly making the single huge cybertank much less inevitable. The second edition reduced the second movement enough to make the GEV still fierce but no longer invulnerable.

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